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PROJECT 1: SEAMLESS & PROCEDURAL MATERIAL

COMPLETED SPRING 2021

MATERIAL SAMPLER

PBR MATERIALS AND TEXTURE STUDY

kisspng-substance-designer-2018-allegori
kisspng-unreal-tournament-unreal-engine-

PROJECT BRIEF

Develop 3 different seamless materials and display them using a cube and a sphere. The materials will be developed procedurally using Designer. All materials must have a realistic look consistent with Physically Based Rendering and comparable with a reference image. The lighting should be set using an HDRI setup in Unreal. The material scene will be rendered using a camera from Unreal sequencer in a pleasant composition.

HIGH RESOLUTION RENDERS

ITGM358_Mat4.png

ICICLES

ITGM358_Mat3.png

ROCK MOUNTAINSIDE

ITGM358_Mat2.png

SNOW MOUNTAIN

ITGM358_Mat1.png

SNOW AND ROCK

WORK IN PROGRESS

When starting the ice texture, I had to keep in mind that this was a bitmap/texture map and opacity would not be a factor.

The main challenge with the grunge was to achieve the cracks and bubbles within the ice itself. Depth would be achieved using color variation instead.

Here, you can see the repeating grunge for the ice cracks were fading too drastically and disorderly. The patches of cloudy white within the ice were too faded

ITGM358_SD2.png

The snow mountain texture during the first pass had the opacity of the rock showing too much within snow areas as if the snow was melting. The displacement was wrong and too spikey. 

ITGM358_SD1.png

REFERENCE COMPARISON

ITGM358_Ref4.png

ICICLES

ITGM358_Ref2.png

ROCK MOUNTAINSIDE

ITGM358_Ref1.png

SNOW MOUNTAIN

ITGM358_Ref3.png

SNOW AND ROCK

TEXTURE MAPS

ITGM358_texture4.png

ICICLES

ITGM358_texture3.png

ROCK MOUNTAINSIDE

ITGM358_texture1.png

SNOW MOUNTAIN

ITGM358_texture2.png

SNOW AND ROCK

SUBSTANCE DESIGNER NETWORKS

ITGM358_Network4.png

ICICLES

ITGM358_Network1.png

ROCK MOUNTAINSIDE

ITGM358_Network3.png

SNOW MOUNTAIN

ITGM358_Network2.png

SNOW AND ROCK

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