top of page

PROJECT 1: SEAMLESS & PROCEDURAL MATERIAL
COMPLETED SPRING 2021
MATERIAL SAMPLER
PBR MATERIALS AND TEXTURE STUDY


PROJECT BRIEF
Develop 3 different seamless materials and display them using a cube and a sphere. The materials will be developed procedurally using Designer. All materials must have a realistic look consistent with Physically Based Rendering and comparable with a reference image. The lighting should be set using an HDRI setup in Unreal. The material scene will be rendered using a camera from Unreal sequencer in a pleasant composition.
HIGH RESOLUTION RENDERS

ICICLES

ROCK MOUNTAINSIDE

SNOW MOUNTAIN

SNOW AND ROCK
MATERIAL REFERENCES

ICICLES

SNOW AND ROCK MOUNTAIN

SNOW MOUNTAIN
WORK IN PROGRESS
When starting the ice texture, I had to keep in mind that this was a bitmap/texture map and opacity would not be a factor.
The main challenge with the grunge was to achieve the cracks and bubbles within the ice itself. Depth would be achieved using color variation instead.
Here, you can see the repeating grunge for the ice cracks were fading too drastically and disorderly. The patches of cloudy white within the ice were too faded

The snow mountain texture during the first pass had the opacity of the rock showing too much within snow areas as if the snow was melting. The displacement was wrong and too spikey.

REFERENCE COMPARISON

ICICLES

ROCK MOUNTAINSIDE

SNOW MOUNTAIN

SNOW AND ROCK
TEXTURE MAPS

ICICLES

ROCK MOUNTAINSIDE

SNOW MOUNTAIN

SNOW AND ROCK
SUBSTANCE DESIGNER NETWORKS

ICICLES

ROCK MOUNTAINSIDE

SNOW MOUNTAIN

SNOW AND ROCK
bottom of page