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NEON HONG KONG
SCAD: ITGM 236 | GAME ART
COMPLETED SUMMER 2020



PROJECT BRIEF
Explore and develop digital content creation techniques and aesthetic skills required to model, texture, and generate accurate materials for 3-D game assets. Through the use of standard 3-D software, students learn methods and procedures to create industry-standard digital content efficiently and accurately. Students create game-ready content in 3-D, utilizing real-world observations and the use of original and existing concept art.
REFERENCES





WORK IN PROGRESS
This is the first project where I learned how to low-poly model, UV unwrap, texture with Photoshop and Substance Painter, as well as beginning my journey in Unreal Engine. There were a lot of challenges initially when creating the modular housing unit for this environment.
Initially, I painted the windows in Substance Painter, however, I would have to paint the windows to line up for each flat and rounded building corner.


The stucco material was not a seamless texture between objects as well. I then settled to remodel each housing piece by having its own windows and walls.


With the foliage brush in Unreal Engine, I modeled 3 low-poly buildings and painted them around the main street.

WIP of one side of the street
FINAL RESULT
HIGH RESOLUTION RENDERS



ENVIRONMENT ASSETS

TEXTURE MAPS


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