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COMPOSITING WORK

SCAD: VSFX 270 | COMPOSITING

COMPLETED SPRING 2021

DAY FOR NIGHT

ORGINAL PLATE

Slate_Unedited.png

FINAL

Slate_FINAL.png

ALPHA

Slate_ALPHA.png

Take an existing Day Time image and create a Night Time version through color adjustments and additional lighting details. Additionally a sky replacement will be necessary to sell the night time Adjustment.

I had experience little experience with NukeX before this class, but I did learn a lot about keying and understanding more about creating Alphas. I do have monitor issues comparing color grading between 3 different computers: 1 with low contrast yellow hue setting, high contrast laptop, and a less blue light tablet monitor.

GREEN SCREEN KEYING

FINAL COMPOSITE

ORGINAL PLATE

CAT_GREENSCREEN.png

KEYED ALPHA

CAT_ALPHA.png

Create a well integrated composite using live action plates, for both the Foreground Element and Background Element. The final shot should last between 2 and 5 seconds

The green screen keying projection involved taking a green screen plate, despilling the background, extracting the alpha of the cat, and then involved multiple color grading passes for the cat and the shadows. There are 3 shadows in the composite because the background plate I chose had a light coming from above, the left, and the right.

NUKE PROJECTION

Take an existing 2D photograph and create a 3D projection set up in Nuke to add depth and create parallax. Students are required to create multiple projection set ups from the same image and will animate a camera moving through the scene to give the illusion movement through a 3D scene

This projection is made using cards and displacement was interesting to learn. There are 8 cards in the scene with a background plate. The purpose of this project is to simulate parallax occlusion from 2D images.

It is not a technique I would use to create mountains from 2D photos. Being a 3D artist, I would have created a model from a projection within Maya or somehow use a black and white displacement within Nuke.

MATCH MOVE

Create a well integrated composite using a live action background plate, and CG Foreground Element. e nal shot should last between 2 and 5 seconds. e composite should contain the basic processes demonstrated in class and the course book. e background should be from a moving camera and contain a match move camera for a seamless composite.

POINT CLOUD

Project4_v02.nk [modified] - NukeX 5_26_

POINT CLOUD GEOMETRY

Project4_v02.nk [modified] - NukeX 5_26_

MAYA BEAUTY PASS  |  COLOR GRADED IN MAYA 2020

SLATE_BEAUTY_GRADE.png

ORIGINAL PLATE

SLATE_BG.png

TRACKING POINTS

POINTS.PNG

GEO + PLATE

SLATE_Wireframe.png

The creation of this match move involved tracking a video plate from Pexels. I had to track a more dynamic movement in order to receive a better number of points. I did roto out the mountains to not mess with the point cloud system that is used to bake the Geometry. I added 3 User Tracks to the tracking node to be the origin point and part of the ground plane. Because this was a nature scene with depressions in the land, I couldn't use the running water as reference and instead chose the piece of land to the right.

Not pictured within Maya, I brought the geometry from Nuke into Maya 2020 to line up the tree according to the projection. I then rendered a beauty and shadow pass for the tree with Arnold.

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